Design, develop, deploy
WHO WE ARE
Forged by 15 years working on AAA products in Europe and Asia, Double Jack helps studios, publishers and brands design better, bolder and more impactful digital experiences on all platforms, since 2017.
Our previous work
WHAT WE BUILT
Red Team (VR, 2020)
Drones, new pirates, climate change : the challenges of the future in VR and mobile to accompany the French Army’s SF project “Red Team”.
Maestro (Switch & out-of-home VR - 2020)
We independently designed and built Maestro, a VR experience that could be summarized as Guitar Hero but for orchestra conducting. Our goal was to create an immersive and emotional experience that would deliver real knowledge about classical and modern masterpieces. The experience will be available in arcades, schools and at home on the Nintendo Switch. We are partnering with top french institutions for new contents.
Silhouette Go! (Mobile & AR - 2017)
As digital advisors for a french fashion brand targeting young women aged 13-25, we pitched Silhouette Go!, a unique mobile solution to engage, retain, convert and turn into prescriptors their connected and games-educated audience. Thousands of real fashion items could be mixed and matched on personalized 3D avatars to create, share and shop looks. We built the fronted demo, audited the backend infrastructure for user data tracking and automated 3D assets production pipeline.
Puppeteering (Home VR - 2018)
We wanted to experiment with new ways to tackle the fundamental design challenges of the VR platform in a bid to better rival with console and PC experiences. Our breakthrough : Puppeteering: a UX paradigm shift that allows bringing into VR the accessible, comfortable and choreographed controls of modern action titles while respecting the strict biological constraints of VR UX.
WHAT WE DO
We stay as permanent advisors for the full game lifecycle, with strategic guidance and unrelenting feedback
We jump in during development for punctual or long term support anywhere from demo to gold.
We tag along as the finished product hits our local market, to improve its appeal to the new audience.
Double Jack is made of 15 to 20 years industry veterans with international experience: hardcore gamers, developers and all around decent nerds that have shipped together multiple AAA titles of several genres on pretty much all platforms.
CTO - Double Jack
Too old for this
Gameplay lead @PAM
Software architecture @ 2k
Engine @ Ubisoft
Dataspool @Double Jack
CEO - Double Jack
16 years industry experience as Designer & Creative Director in Western & Eastern Europe and China
14 years in the industry
Environment director on multiple AAA console titles, in Eastern Europe and France
19 years in the industry
Lead network coder on AAA PC and Console action and sports titles, in Europe and Asia
16 years in the industry Gameplay and Animation programmer on AAA action and sports title, All over Europe !
20 years in the industry Expert Character Artist, with experience creating memorable AAA action heroes on PC/Console
18 years in the industry UI Art Direcor Fashion and luxury brands mostly in France