...

Design, develop, deploy


WHO WE ARE


Forged by 15 years working on AAA products in Europe and Asia, Double Jack helps studios, publishers and brands design better, bolder and more impactful digital experiences on all platforms, since 2017.

With discretion and anticipation, we work on the key elements of a product’s success: its inherent quality as an idea, its robustness as an interactive product, its power as a launch experience. We apply our expertise to full or partial development to the elements that best match our clients needs, at every steps of the project. And to keep our eyes trained and our hands steady, we also nurture our own projects and develop our experiments on the side.

Our previous work

...

WHAT WE BUILT


Red Team (VR, 2020)

Drones, new pirates, climate change : the challenges of the future in VR and mobile to accompany the French Army’s SF project “Red Team”.

...

Maestro (Switch & out-of-home VR - 2020)

We independently designed and built Maestro, a VR experience that could be summarized as Guitar Hero but for orchestra conducting. Our goal was to create an immersive and emotional experience that would deliver real knowledge about classical and modern masterpieces. The experience will be available in arcades, schools and at home on the Nintendo Switch. We are partnering with top french institutions for new contents.

...

Silhouette Go! (Mobile & AR - 2017)

As digital advisors for a french fashion brand targeting young women aged 13-25, we pitched Silhouette Go!, a unique mobile solution to engage, retain, convert and turn into prescriptors their connected and games-educated audience. Thousands of real fashion items could be mixed and matched on personalized 3D avatars to create, share and shop looks. We built the fronted demo, audited the backend infrastructure for user data tracking and automated 3D assets production pipeline.

...

Puppeteering (Home VR - 2018)

We wanted to experiment with new ways to tackle the fundamental design challenges of the VR platform in a bid to better rival with console and PC experiences. Our breakthrough : Puppeteering: a UX paradigm shift that allows bringing into VR the accessible, comfortable and choreographed controls of modern action titles while respecting the strict biological constraints of VR UX.

...

WHAT WE DO


...

We stay as permanent advisors for the full game lifecycle, with strategic guidance and unrelenting feedback

We probe your concepts and pitch documents. We produce playable demos of from these concepts. We perfect monetization, UX or balance implementation.
...

We jump in during development for punctual or long term support anywhere from demo to gold.

We prototype specific mechanics and systems. We perform code reviews and optimizations. We port full titles on new platforms.
...

We tag along as the finished product hits our local market, to improve its appeal to the new audience.

We review marketing and communications positioning. We handle brands partnerships and relationships. We find talent and co-development partners.

ROSTER

Double Jack is made of 15 to 20 years industry veterans with international experience:
hardcore gamers, developers and all around decent nerds that have shipped together multiple AAA titles of several genres on pretty much all platforms.

...

Xavier Lemaire
CTO - Double Jack

Too old for this
Gameplay lead @PAM
Software architecture @ 2k
Engine @ Ubisoft
Dataspool @Double Jack

...

Pierre André
CEO - Double Jack

16 years industry experience as Designer & Creative Director in Western & Eastern Europe and China

...

Am0
Environment Art
Freelancer

14 years in the industry
Environment director on multiple AAA console titles, in Eastern Europe and France

...

Ujdevil
Programming
Freelancer

19 years in the industry
Lead network coder on AAA PC and Console action and sports titles, in Europe and Asia

...

Mik
Programming
Freelancer

16 years in the industry
Gameplay and Animation programmer on AAA action and sports title, All over Europe !

...

Tomisk
Character Art
Freelancer

20 years in the industry Expert Character Artist, with experience creating memorable AAA action heroes on PC/Console

...

Nayok
Art
Freelancer

18 years in the industry
UI Art Direcor
Fashion and luxury brands mostly in France


WHO WE WORKED WITH



...
...
...
...
...
...
...
...
...
...